Did you know that at all of the state of Maine’s seventh and eighth graders – over 29,000 middle schoolers – are issued a laptop, and have been since 2009? (Over 200 schools and 17,000 students began this program in 2002.) A good article about lessons learned from the Maine initiative is here. What we must realize is that the Maine students and other schools implementing 1:1 computing are setting a new standard for what our students need to be proficient in. Our career and collegiate opportunities play out on a national scale, and we do not just compete with our own locality.
Several Maine studies came to conclusions that the laptop program related to improvements to middle school students’ skills as writers, and that alternative assessment via multimedia projects showed greater gains on content post-assessements and on retention assessment. In the summary of the 2011 report by the Maine Education Policy Research Institute of the University of Southern Maine, “middle school teachers report substantial benefits from the laptop program. Teachers indicated the laptops helped them teach more, in less time, and with greater depth.” Research is continuing, and it is important to note that the gains shown took several years to realize. But, by these accounts, all signs appear to be positive.
There are advantages to technology in increasing student engagement, and one report provides anecdotal evidence that one segment of students showing gains are students who struggle with attention deficit conditions. Very interesting observation considering that is one of our greatest challenges as educators.
We are not yet at 1:1 laptops in our building for every student every day, but we do have that opportunity available on the days you have the COW in your room. We still have several days per week when there is a COW available. Some idea starters include the list below (compiled from a wide variety of sources.) I’m willing to provide any help you need in getting a one-day or multi-day project going. As always, it is important we think about how to gear any project to our current window, and decide how we are going to assess student performance – and some flexibility is needed when an activity is brand new.
1. Students post to their own blogs (Kidblog or Edublogs)
2. Students write papers (lengthy or short) on Word
3. Students research
4. Students learn the intricacies of online research: critically thinking to find the best information.
5. Students play learning games
6. Students watch LearnZillion lessons individually, then practice skills
7. Students comment on others’ blogs
8. Students read posts and comment on the class blog
9. Students communicate with another class
10. Students use Edmodo to communicate with each other and their teacher
11. Students create PowerPoint presentations
12. Students use the built-in webcam and integrate photo & video into their work
13. Students add entries to Wikipedia
14. Students watch Khan Academy lessons and tutorials
15. Students engage with PhET science simulations
16. Students read authentic informative text on government & research websites
17. Students create a Web 2.0 presentation using Glogster or Prezi
18. Students practice naming and saving files according to a specified protocol
19. Students practice digital citizenship online
20. Students submit work online
21. Students build charts using one of many different chart generators
22. Students manipulate authentic data using Excel or GoogleDocs
23. Students crop and manipulate photos
24. Students create video using Flipcams, upload and annotate it using Loopster
25. Students create Social Studies data maps
26. Students create infographics using a drawing tool or SumoPaint
27. Students build a class wiki using pbworks or Google Sites
28. Students build webpages
29. Students build vocabulary crosswords or find-a-words
30. Students build word webs with Wordle
31. Students read the day’s news
32. Students compare and contrast coverage of a news story from various sources
33. Students create specialized Google maps
34. Students explore ecological data sets
35. Students explore sample book chapters on Amazon
36. Students use Kidpedia for research
37. Students create vLogs
38. Students participate in the Flat Classroom project
39. Students create a Personal Learning Network
40. Students publish newspapers or storybooks
41. Students create cartoons using ToonDoo, Bitstrips
42. Students annotate a photo series using Voicethread
43. Students use Discovery’s interactive atlas
44. Students create posters using PosterMyWall
45. Students complete research using Google Earth
46. Students write using Storybird
47. Students create online flipbooks using Flipsnack
48. Students brainstorm as a class using a shared Google Docs page
49. Students share comments with you and the class on Wallwisher
50. Students organize online artifacts using Museum Box
51. Students engage with teacher-created EdCanvas boards
52. Students create “what if” endings for video clips using Voicethread
53. Students critically review books and other content
54. Students create learning canvases with EdCanvas
55. Students create digital CV’s and resumes
56. Students watch teacher-selected TED talks
57. Students follow favorite content daily and journal on it
58. Students create digital narratives for periods in history through a variety of means (websites, canvases, presentations, multimedia voicethreads, brochures)
59. Students edit and check their writing using Grammarly, Grammar Girl, or other writing checking sites
60. Students utilize free versions of advanced scientific calculators online
61. Students use online timers and countdown clocks to time science activities
62. Students self-assess their learning styles using online surveys
63. Students use Bankrate.com calculators to understand the economics of buying a house or car
64. Students plan a travel itinerary and research culture and destinations
65. Students integrate foreign language translations into their work
66. Students take multiple-choice assessments online and get immediate feedback on their performance
67. Students competently transfer files to each other and to instructors using a variety of web tools and cloud services